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Xcom long war foundry projects
Xcom long war foundry projects






xcom long war foundry projects

While the idea for a traditional strategy in line with the original series was being toyed with behind the scenes, the only game getting attention was the FPS, which was scathingly criticized for having little in common with the series on appearance.

  • Author's Saving Throw: Was this for 2K after the disastrous announcement of the "prequel" 1950's XCOM reboot.
  • It also received multiple humorous references in the sequel, such as an official remix.
  • Ascended Meme: Vahlen's infamous request to avoid the use of explosives where possible was turned into around 5 and a half minutes of scenes of explosives-use and the corresponding request, with 1 minute of that as a Stupid Statement Dance Mix (and a single "Close range?"), on a stream, looped for 24 hours.
  • Even the Alien Brain from the original game, helpless as it was, was unique. You're expecting the leader of the invasion to be some kind of epic, impressive, grandiose alien overlord, and what do you find at the end of the Temple Ship? An Ethereal completely indistiguishable from the ones you've been killing for the last few hours of the game apart from a slightly more ornate helmet and a ton more HP- basically nothing more than a King Mook.
  • The most anticlimactic thing about it is simply how underwhelming it is.
  • An apparent bug can also cause this, skipping the opening speech of the final boss and causing his underlings not to spawn.
  • xcom long war foundry projects

    He can't handle more than two rockets anyway.

  • You can also ghost in some Heavies and rocket-spam him.
  • One sniper with Squadsight and Double Tap armed with a Plasma Sniper Rifle can take the final boss out in a single turn, before the battle can even begin.
  • Woe betide the player who incautiously moves their troops into Rift range and fails to kill him, though - he (and his goons) are more than capable of dishing out a Total Party Kill if you let him.
  • Anti-Climax Boss: The final boss, while not the same joke the one in the original games was (which couldn't attack and could be killed before even entering the room it was in), can be taken down in just a few hits if you bring enough snipers.







  • Xcom long war foundry projects